Informing Game Sense pedagogy with dynamic systems theory for coaching Volleyball
This is an extract from Pill,
S. (2016). Informing game sense pedagogy with dynamic systems theory for
coaching volleyball. In J. Bruce & C. North (EDs.), 2015 Game Sense for
Teachers and Coaches Conference Proceedings (pp. 127-142). Christchurch, NZ,
November 19-20, 2015.
Dynamic Systems Theory (DST)
DST
explains how assumptions of the Game Sense approach (GSA) about tactical and
technical learning in games might be supported. Team sports such as volleyball
have been explained as examples of dynamic systems (Laporta et al., 2015). The
interactions between the two opposing volleyball teams lead to the emergence of
situated momentary dynamics. This specificity of momentary conditions creates
game events that are unique and inherently variable from moment-to-moment. That
is, behaviour is emergent from the dynamics of the moment.
The
individuality of player ability and how this combines collectively to bring
about tactical responses through the system of ball movement in play suggests
the need for the coaching of situation-orientated patterns of play based on the
classification of teams in offense verses a defence situations. DST can offer a
heuristic for the GSA approach by focussing attention on new ways to solve
questions of motor development for volleyball competency and expertise as
problems of information-movement coupling, which can also be thought of as
perception-action coordination of interceptive actions. These are actions that
involve coordination between the player’s body parts, and/or an object, and/or
surface, and/or or target in the environment (Davids et al., 2002) - such as
performing a forearm pass in volleyball. The dynamic systems theory postulates
that ‘purposeful movement’ stems from the interaction of the personal
coordination dynamics of the player with the task factors and goals, and
environmental factors (Ives, 2014).
A
highly deterministic coaching approach focusing on predictability through player
replication of a single and often idealised model of movement coordination
response, frequently referred to as a ‘technique’, does not cater for the
situational potential of the moments in the game when an on-the-ball action
response is required. These moments are by definition inherently complex and
dynamic, and therefore characterised by variability.
There is a paradox between volleyball coaching for certainty of
players actions through a common optimal movement pattern as a template for
movement skill and game unpredictability (Handford, 2006) .
Using the Game
Sense Approach to inform Volleyball Coaching - Practical Applications
If the game of volleyball is accepted as
‘unpredictable’, and it is accepted that the ‘traditional’ approach focused on
the certainty of movement reproduction contradicts the inherent nature of the
game, another ‘teaching’ approach is necessary. Below, I will explore the pedagogical tenets of a Game Sense coaching approach in Volleyball.
Representation
Representation is the pedagogical practice of the
reduction of complexity in the game without losing the logic of the system of
play. The example of representation
of volleyball in Figure 1 demonstrates the introduction of the logic of three
contacts to set up the ‘attack’ shot over the net into the opposition court
space with the complimentary defensive principle to keep the ball off the floor.
The game rules assume the players have developed coordination and control of
the ‘fundamental movement skills’ of overhead and under-arm catching and
overhead and under-arm throwing.
Simplification
The
game illustrated in Figure 1 demonstrates simplification of the motor actions
in the game so understanding of the game can be introduced before players
focusing on coordinating their movements into more sophisticated ‘sport
specific actions’. Simplification of
the game also occurs when the game is made small sided. In this example,
simplification is demonstrated by reducing the number of players from 6-a-side
to 3-a-side. The small sided nature of the game increases each player’s
potential for ball contacts and therefore the possibility of a higher practice
volume than a 6-a-side game. Simplification
could also occur by playing in a modified environment, such as on badminton
sized court with net at full height. Modifying the game environment to a
reduced sized court space results in each player having to defend less space
and an increased likelihood of rallying continuing as the ball is kept off the
floor; also achieving the desirable skill learning outcome of an increase in
the volume of technical and tactical actions performed during the game.
Shaping play
Shaping play refers to the use of cue
reinforcement, feedback, questions, practice tasks and game modifications to
guide player game development (Rushall & Siedentop, 1972; Thorpe et al.,
1986). To shape play teachers/coaches must:
1. know the desired game behaviour;
2. appropriately sequence the steps;
3. be able to use ‘primes’, such as metaphors (like, ‘look
through the window’, to direct the positioning and shape of the hands in
preparation to make a finger-pass/set), cues (for example, ‘press’, to remind
of the need to develop power from the floor when jumping) and questions, to
guide performance; and
4. reinforce game learning with sufficient volume of
play and practice (Rushall & Siedentop, 1972).
These behaviours speak to the necessity of
well-developed pedagogical and content knowledge on the part of the volleyball
teacher/coach. Shaping play may
involve the constraint of space to encourage (shape) game behaviour. For
example, constraining the court size to wide and short to change the way
players look for space to play the ball into the opposition court.
Exaggeration
Exaggeration refers to the modification
of ‘secondary’ rules that do not change the essential nature of the game, to
focus player behaviour on a desirable movement model or tactical response
(Thorpe et al., 1986). An example of a ‘primary’ rule of volleyball would be
that each team is allowed a defined number of ball contacts (touches or plays
of the ball) on their side of the court – normally set at three. As an example
of exaggeration, a target area has been defined in each team’s court and three
points is allocated if the team can get the ball to ground in their opponents’
defined area. In this example, the scoring is exaggerated to encourage a
particular tactical behaviour.
Progressing play
Progressing play involves the progress
of players from simple to more complex game representations over time. For
example, at the novice level ‘setting to attack’ involves playing a hittable
ball to a front court player who will ‘set’ the second play of the ball to a
third player that hits the ball into the opposition court. Further along the
development progression, the player taking the ‘set’ may perform a front set in
the direction they are facing or a back set to a hitter behind them as a means
of attempting to unsettle the opposition defense. At a more advanced level,
teams may play a designated ‘setter’, and if that player happens to be in
rotation starting in the backcourt they will need to come from the back row to
the front court to set up the attack.
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