Coaching to develop 'thinking' Australian football - AFL players
I am in the midst of designing the second block of pre-season training with a state-league Australian football-AFL womens team. I thought to see what Google Gemini would come up with in response to a prompt to design a practice episode based on my 2014 theory-into-practice paper: Informing Game Sense pedagogy with constraints-led theory for coaching in Australian football (availabe here). Below, I reckon, Gemini did a pretty good job of getting to the key ideas in the paper.
Gemini summarised the main ideas of the paper as:
The Core Philosophy: "Thinking Players"
The paper argues for a shift from linear "skill-drill" coaching to a non-linear, complex systems approach.
Key Framework
Focus: Using the game as the starting point.
Strategy: Asking questions rather than providing answers.
Skill: Technique meeting the context requirements of the moment of play - a functional solution
Four Steps
1. Representative Design Practice must "look and feel" like the real game
2. Information-Movement representation Players must move based on what they see (teammates, opponents, ball) rather than a whistle.
3. Manipulation of Constraints Modify rules (e.g., "no handballs") to force players to find new ways to solve a problem.
4. Guided (Scaffold) player thinking Use the "Freeze & Question" method to help players realise tactical options.
I asked Gemini to design a specific training session based on the principles in the paper to teach "switching the play". Below, this is what Google Gemini came up with.
What do you think of it?
Session Plan: The "Switch" Architect
Objective: To develop players' ability to recognise
congestion and "exit" to the open side of the ground using a game-representative
scenario.
1. The Game Design (Representative Task)
The Setup:
- Area:
60m x 40m.
- Teams:
8 vs. 8 (or 10 vs. 10).
- The
"Channels": Divide the field vertically into three long
corridors: Left, Centre, and Right.
2. The "Shaping"
To force the "Switch" behaviour without explicitly
commanding it, apply these rules:
- The
Overload Constraint: The defending team must always have 2 more
players in the channel where the ball is currently located.
- Result:
This creates immediate "congestion," making it nearly
impossible to score by going straight ahead.
- The
Scoring Bonus: A goal is worth 1 point if scored in the same
channel the play started in, but worth 5 points if the ball crosses
through at least two channels (e.g., Left to Right) before the score.
- Touch
Limit: Players in the "congested" zone have only 3 seconds
to dispose of the ball (simulating high pressure).
3. The Pedagogy: "Freeze & Question"
During the game, "freeze" the play when a team
gets trapped on the boundary. Instead of saying "Switch the ball!",
ask:
- Observation:
"Where is all the 'heat' (pressure) right now?"
- Visualisation:
"If we can't go through them, where is the grass most visible?"
- Execution:
"What is the fastest way to get the ball from this 'closed' side to
that 'open' side?"
4. Practice Progression
|
Level |
Constraint Change |
Purpose |
|
Intro |
Use a "Joker" player who always plays for the
team in possession. |
Increases success rate and builds confidence in the
lateral kick. |
|
Intermediate |
The "Switch" kick must be a specific type (e.g.,
a low, hard 30m pass). |
Focuses on the Technical requirement under tactical
pressure. |
|
Advanced |
Remove the vertical lines; defense can now
"press" however they want. |
Tests if players can now recognise the need to
switch without visual aids. |
5. Why this works
Non-Linearity: Players
learn to "read" the density of the opposition.
- Affordances:
The open space on the far side becomes an "affordance" (an
opportunity for action) that the player chooses to exploit.
- Coupling:
The physical skill of the lateral kick is coupled with the visual cue of a
crowded corridor.
Focus: Moving from a "Closed" (congested)
environment to an "Open" (spaced) environment.
Phase 1: Identifying the Problem (The "Freeze")
Use these when a team gets "trapped" on the
boundary line or in a corner.
- "What
does the 'numbers' situation look like right in front of you compared to
the far side of the ground?"
- Goal:
To get them to recognize numerical disadvantage (congestion).
- "If
the boundary line is an extra defender, how many 'opponents' are you
actually fighting right now?"
- Goal:
To realize the sideline is limiting their options.
- "Where
is the 'dark' space (crowded) and where is the 'bright' space
(open)?"
- Goal:
Simple visual scanning for grass versus jumpers.
Phase 2: Evaluating Options (The "Strategy")
Use these during a break in play or a huddle.
- "If
we want to get the ball to the opposite side, who is the 'bridge' player
we need to use?"
- Goal:
Identifying the role of the center-square or "inboard" player.
- "Why
is a slow, high kick to the switch risky compared to a flat, hard
one?"
- Goal:
Connecting the technical execution to the tactical need for speed.
- "What
cue should a teammate on the open side give to show they are an 'exit'
option?"
- Goal:
Improving communication and "Information-Movement Coupling."
Phase 3: Reflection (The "Review")
Use these at the end of a drill or the session.
- "When
we successfully switched the ball, what did it do to the opposition’s
defensive structure?"
- Goal:
Understanding that a switch makes the defense work harder and
"chase."
- "How
did your decision-making change once we added the 5-point bonus for a
switch?"
- Goal:
Making them aware of how "Task Constraints" influence their
choices.
- "What
was the biggest 'red flag' that told you it was time to stop going forward
and start going sideways?"
- Goal:
Identifying the specific trigger for a switch (e.g., a wall of 3
defenders).
Thanks for stopping by and reading this post. If you would like to connect with me on a project to do with this blog or any of the other ideas that I have blogged about, you can contact me by the email link available here
Related posts
Play with purpose: Inquiry strategies to develop thinking players here
Play with purpose: sport coaching as deliberate practice here
Informing game sense pedagogy with constraints-led practice here
Game sense coaching and affordance theory here
Sport coaching: when do I work on technique? here
Closed and open practice here
Developing the technical-tactical connection through play with purpose here
The role of play in game learning here
Developing player decision-making here
Making sense of game sense coaching here

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