Coaching to develop 'thinking' Australian football - AFL players
The ideas in this post are based on the 2014 theory-into-practice paper: Informing Game Sense pedagogy with constraints-led theory for coaching in Australian football (availabe here).
The Core Philosophy: "Thinking Players". The paper argues for a shift from linear "skill-drill" coaching to a non-linear, complex systems approach.
Here is an example
Key Framework
Focus: Using the game as the starting point.
Strategy: Asking questions rather than providing answers.
Skill: Technique meeting the context requirements of the moment of play - a functional solution
Four ideas through which to achieve the philosophy -
1. Representative Design Practice must "look and feel" like the real game
2. Information-Movement representation Players must move based on what they see (teammates, opponents, ball) rather than a whistle.
3. Manipulation of Constraints/conditions Modify rules (e.g., "no handballs") to force players to find new ways to solve a problem.
4. Guided (Scaffold) player thinking Use the "Freeze & Question" method to help players realise tactical options.
A training session based on the principles in the paper to teach "switching the play".
Session Plan: The "Switch" Architect
Objective: To develop players' ability to recognise
congestion and "exit" to the open side of the ground using a game-representative
scenario.
1. The Game Design (Representative Task)
The Setup:
- Area:
60m x 40m.
- Teams:
8 vs. 8 (or 10 vs. 10).
- The "Channels": Divide the field vertically into three long corridors: Left, Centre, and Right.
"Shaping" of the play
To force the "Switch" behaviour without explicitly
commanding it, apply these rules:
- The
Overload Constraint/Condition: The defending team must always have 2 more
players in the channel where the ball is currently located.
- Result:
This creates immediate "congestion," making it nearly
impossible to score by going straight ahead.
- The
Scoring Bonus: A goal is worth 1 point if scored in the same
channel the play started in, but worth 5 points if the ball crosses
through at least two channels (e.g., Left to Right) before the score.
- Touch Limit: Players in the "congested" zone have only 3 seconds to dispose of the ball (simulating high pressure).
2. The Pedagogy: "Freeze & Question"
During the game, "freeze" the play when a team
gets trapped on the boundary. Instead of saying "Switch the ball!",
ask:
- Observation:
"Where is all the 'heat' (pressure) right now?"
- Visualisation:
"If we can't go through them, where is the grass most visible?"
- Execution: "What is the fastest way to get the ball from this 'closed' side to that 'open' side?"
Or
AsK - Identifying the Problem (The "Freeze")
Use these when a team gets "trapped" on the boundary line or in a corner.
- "What does the 'numbers' situation look like right in front of you compared to the far side of the ground?"
- Goal: To get them to recognize numerical disadvantage (congestion).
- "If the boundary line is an extra defender, how many 'opponents' are you actually fighting right now?"
- Goal: To realize the sideline is limiting their options.
- "Where is the 'dark' space (crowded) and where is the 'bright' space (open)?"
- Goal: Simple visual scanning for grass versus jumpers.
Or
Ask - Evaluating Options (The "Strategy")
Use these during a break in play or a huddle.
- "If we want to get the ball to the opposite side, who is the 'bridge' player we need to use?"
- Goal: Identifying the role of the center-square or "inboard" player.
- "Why is a slow, high kick to the switch risky compared to a flat, hard one?"
- Goal: Connecting the technical execution to the tactical need for speed.
- "What cue should a teammate on the open side give to show they are an 'exit' option?"
- Goal: Improving communication and "Information-Movement Coupling."
3. The Practice Progression
Have a framework to scale-up or scale-down the challenge of the task to meet differing player readiness to learn
|
Level |
Constraint Change |
Purpose |
|
Intro |
Use a "Joker" player who always plays for the
team in possession. |
Increases success rate and builds confidence in the
lateral kick. |
|
Intermediate |
The "Switch" kick must be a specific type (e.g.,
a low, hard 30m pass). |
Focuses on the Technical requirement under tactical
pressure. |
|
Advanced |
Remove the vertical lines; defense can now
"press" however they want. |
Tests if players can now recognise the need to
switch without visual aids. |
Why this works
Non-Linearity: Players
learn to "read" the density of the opposition.
- Affordances:
The open space on the far side becomes an "affordance" (an
opportunity for action) that the player chooses to exploit.
- Coupling:
The physical skill of the lateral kick is coupled with the visual cue of a
crowded corridor.
Moves from a "Closed" (congested) environment to an "Open" (spaced) environment.
3: Reflection (The "Review")
ASK
Use these at the end of a drill or the session.
- "When
we successfully switched the ball, what did it do to the opposition’s
defensive structure?"
- Goal:
Understanding that a switch makes the defense work harder and
"chase."
- "How
did your decision-making change once we added the 5-point bonus for a
switch?"
- Goal:
Making them aware of how "Task Constraints" influence their
choices.
- "What
was the biggest 'red flag' that told you it was time to stop going forward
and start going sideways?"
- Goal:
Identifying the specific trigger for a switch (e.g., a wall of 3
defenders).
What do you think of the session?
Thanks for stopping by and reading this post. If you would like to connect with me on a project to do with this blog or any of the other ideas that I have blogged about, you can contact me by the email link available here
Related posts
Play with purpose: Inquiry strategies to develop thinking players here
Play with purpose: sport coaching as deliberate practice here
Informing game sense pedagogy with constraints-led practice here
Game sense coaching and affordance theory here
Sport coaching: when do I work on technique? here
Closed and open practice here
Developing the technical-tactical connection through play with purpose here
The role of play in game learning here
Developing player decision-making here
Making sense of game sense coaching here
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