Teaching or coaching the action logic of games
The concept of the action-logic of the game, developed by Gréhaigne and his colleagues, is an important concept in understanding game-based approaches (GBAs) to sport coaching and teaching sport in physical education. The concept shifts the focus from sport as a series of isolated technical skills (sport-as-sport techniques: Kirk, 2010) to seeing the game as a dynamic, evolving system of problems that players must solve in real-time (Pill, 2014).
At its simplest understanding, the action-logic is
the "grammar" or underlying reasoning of a game. It
represents the relationship between the conditions of play of the game (rules,
space, and time) and the decisions players can make to gain an advantage. The
metaphor is that the game is a "debate" between two teams. To
"win" the debate, players must be better an understanding the logic
governing the current context of the play. This means, the game can be ‘read’.
The key component of the action-logic is the tactical problem.
Every game state or moment of play presents a problem. For example, in an
"invasion" game like soccer or hockey:
- The
Problem: How do we create space to move the ball forward?
- The
Action-Logic: The players must understand that drawing defenders out
of position (logic) will create the gap needed to pass for a player to run
on to or that a player can penetrate to receive a pass (action).
The action-logic provides the "tactical awareness"
to know when and why to use it a movement response. It is what guides a player
to (e.g.) choose a pass over a shot based on the positioning of teammates and
defenders.
The action-logic isn't about following a set play; it’s
about understanding the "why" behind the game so that players can
become independent, intelligent problem-solvers on the field.
Allied with understanding the action-logic of play, Gréhaigne
and colleagues (2009) explained a framework - archetypal dynamics of play,
refer to the recurring, fundamental patterns or "configurations of
play" that emerge from the chaos of a game. These can be thought of as the
tactical building blocks that help players understand the complexity of
the game environment. A player who understands archetypal dynamics sees recognisable
game "shapes", “formations”, “patterns” or "scenarios" that
help determine what the next move they make should be. An archetype in this
context is a representative model of a game situation. While every game situation
is in one sense unique as that moment has never occurred before, if a player
can read the configuration of play they will recognise a familiarity to similar
previously experienced game contexts and these dynamics assist the player in
identifying a "flow" of tactical decisions - a mental map of how the
"Rapport of Force" (the power balance between teams), is occurring.
For example:
Common Archetypal Scenarios:
- The
Numerical Advantage (Overlap): Identifying when there are more
attackers than defenders in a specific zone. The "flow" of
decision-making here is: Commit the defender → Pass to the free player.
- The
Bottleneck (Congestion): Recognising when the defense has successfully
compressed space. The "flow" shifts from Penetration to Circulation
(moving the ball sideways or backwards to reset).
- The
Isolated Defender (1v1): Identifying a situation where a defender has
no immediate cover. The tactical logic dictates an aggressive move to beat
the opponent.
Archetypal dynamics assist the flow of tactical decisions
in three ways:
A. Reduction of Information Load - By recognising a pattern
(e.g., The defense is unbalanced to the left), a player doesn't have to process
every detail on the field. They can immediately jump to the
"archetypal" solution (e.g., Switch the play to the right).
B. Predictive Power (Anticipation) - Because these dynamics
are "archetypal," they follow a predictable trajectory. If a player
recognises the dynamic of a Counter-Attack, they can anticipate where the open
space will appear before it actually does.
C. Shared Understanding (The "Debate") - When team
recognises these archetypes, they develop a "common language" of
movement. The "flow" of tactical decisions becomes collective because
everyone sees the same archetypal problem and agrees on the archetypal
solution.
Gréhaigne and colleagues (2005, 2010) suggest that teaching/coaching
should focus on these archetypes through Game Representation. Teachers/coaches
should create mini games that frequently force these specific archetypal
dynamics to emerge.
Integrating Gréhaigne and colleagues theoretical concepts
with the Play with Purpose model (PwP) creates a pedagogical
bridge between complex systems and socio-constructivist theory underpinning
Grehaigne and colleagues ideas with a session structure to make the abstract
"logic" (grammar) of the game visible to players.
The Intersection: By starting with a purposeful game,
the "action-logic" -the internal grammar of the sport, remains
intact.
Application: If teaching the logic of "creating
space" in Hockey, a PwP coach uses a small-sided game (e.g., 3v1 or 4v2)
rather than a passing line. This ensures the Rapport of Force is
present, forcing players to solve the problem against opposition.
Creating Archetypal Dynamics. PwP emphasises Shaping
Play through the use of purposeful playing conditions. This is where the
teacher/coach intentionally manipulates the game to make archetypal dynamics emerge more frequently.
The Intersection: A representative game that highlights a specific archetype, such as a
Numerical Advantage.
Application: To teach the
archetypal dynamic of the "Overlap," a coach might use a "Wide
Zone" rule where goals scored after a pass into the wide corridor count
for triple. This forces the players to identify the flow of shifting the
defense to one side to create an archetype of 2v1 on the flank.
Play with Purpose Questions: Making Action Logic Explicit. The
use of purposeful questioning during "game sense" breaks transitions
the player/s from doing the action-logic to understanding it.
The Intersection:
Questions are designed to help players identify the "flow" of
tactical decisions.
Application: Instead of
telling a player where to run, a coach may ask: "When the defenders all
moved to the ball (Congestion Archetype), where did the space go?" *
"What was the logic in passing backward there?"
This asks the player to articulate the action-logic
they just experienced.
The "Play-Practice if necessary-Play" Cycle
The PwP utilises a cycle that allows for the
"Debate" Gréhaigne and colleagues describe. For example:
Play 1: Players encounter the chaos and try to find the
logic.
Practice: A specific activity to refine a technical skill
required by that logic (e.g., a hard push pass to beat the defender).
Play 2: Returning to the game to see if the Archetypal
Dynamics are now recognised more quickly.
An action research project or teacher/coach self-study that explores
these ideas would bridge the structuralist theory of action-logic with the pedagogical
application of PwP. For example, "How does the implementation of the 'Play
with Purpose' model influence Year PE students' ability to recognise and act
upon archetypal dynamics of play in territory games?"
Related Blogs
Learning Games through Understanding click here
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References
Gréhaigne, J. F., & Godbout, P. (1995). Tactical knowledge
in team sports from a constructivist and cognitivist perspective. Quest, 47(4),
490-505.
Grehaigne, J. F., Godbout, P., & Bouthier, D. (1999).
The foundations of tactics and strategies in team sports. Journal of
Teaching in Physical Education, 18, 159-174.
Gréhaigne, J. F., Richard, J. F., & Griffin, L. L.
(2005). Teaching and learning team sports and games. Routledge.
Grehaigne, J. F., Didier, C., & Zerai, Z. (2009).
Prototypical configurations of play in handball in physical education: A
strategy to promote student understanding in team sports. In T. Hopper, J.
Butler & B. Storey (Eds.), TGfU: Simply good pedagogy.
Understanding a complex challenge (pp. 53-64). Ontario, Canada.
Grehaigne, J. F., Didier, C., & Godbout, P. (2010).
Modelling ball circulation in invasion sports: a way to promote learning games
through understanding. Physical Education and Sport Pedagogy, 15,
257-270.
Gréhaigne, J. F., & Godbout, P. (2014). Dynamic systems
theory and team sport coaching. Quest, 66(1), 96-116.
Pill, S. (2014). Informing game sense pedagogy with
constraints led theory for coaching in Australian football. Sports
Coaching Review, 3(1), 46-62.


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