Applying Universal Design for Learning (UDL) to Sport Teaching in Physical Education
Universal
Design for Learning (UDL) is a framework for designing instruction
that engages the teacher to proactively remove barriers to learning when
designing units of work and lessons to provide all students with meaningful
opportunities to participate and succeed.
In sport teaching in physical education (PE) UDL can help
teachers intentionally plan to ensure students of differing abilities, fitness
levels, cultural backgrounds, language backgrounds, and learning needs can
fully participate in activities. Three pillars of UDL focus that planning
Pillar 1. Multiple Means of Engagement (Addressing "Why"
Students Participate)
This pillar directs teachers to students motivation,
interest, and participation. Engagement can be enhanced by providing students
with choices and opportunities for autonomy. For example:
Basketball
- Allow
students to choose between different roles (player, coach, statistician,
referee). [A Sport Education Model is ideally suited for this]
- Offer
different challenge levels (modified games, smaller teams, varied ball
sizes).
- Allow
students to set personal performance goals.
Athletics
- Let
students choose whether to improve speed, technique, or endurance.
- Use
personal-best goals rather than only competitive rankings.
The old Athletics Australia
5-Star Challenge program is a good example of this.
Pillar 2. Multiple Means of Representation (Addressing "What"
Students Learn)
This pillar emphasises presenting information in different
ways – a more information rich environment. For example:
Teaching a Volleyball Serve
- Demonstrate
the skill live (Demonstrate and Explain – then students practice [Style B
of the Spectrum of Teaching Styles]
- Show
a slow-motion video so students have a mental representation of what to do
before going into the activity.
Teaching Tactical Concepts
Help students develop mental representations through -
- Use of
tactical diagrams.
- Showing
game footage.
Pillar 3. Multiple Means of Action and Expression (Addressing "How"
Students Demonstrate Learning)
This pillar directs teachers to permit different ways of student
demonstrating understanding and skill development.
Lieberman, L. J., Grenier, M., Brian, A., & Arndt, K.
(2020). Universal Design for Learning in Physical Education. Human
Kinetics. Click here
Applying
UDL Through the Play with Purpose Framework in Physical Education
The Play with Purpose framework emphasises using
games and play-based activities as meaningful contexts for learning, rather
than teaching isolated techniques first. Students learn skills, tactics, social
capabilities, and movement concepts through purposeful game experiences. When
combined with UDL, Play with Purpose becomes a highly inclusive
approach that enables all students to access, engage with, and demonstrate
learning in sport learning in physical education.
Example: Creating Space in an Invasion Game
Play with Purpose Activity
- 4v4
modified game where teams earn points for successful passes into space.
UDL Applications
- Students
choose team roles (attacker, defender, coach, observer).
- Different-sized
playing areas are available.
- Different
equipment options (soft balls, larger balls, brightly coloured balls).
- Students
set individual goals (e.g., "move into space three times each
game").
The game remains meaningful while students experience
appropriate challenge and autonomy. This supports motivation and persistence.
Example
Lesson: Play with Purpose + UDL
Learning Intention
Students will identify and use space to maintain possession
in a modified invasion game.
Play Phase 1: Students play a 3v3 possession game.
UDL Engagement
- Choice
of equipment.
- Choice
of playing role.
- Various
levels of challenge.
2. Reflect and Discover
Teacher asks:
- "Where
was space available?"
- "What
helped your team keep possession?"
UDL Representation
Students can:
- watch
a replay,
- examine
a tactics board,
- observe
peer demonstrations,
- discuss
ideas verbally.
3. Pay Phase 2.
Students re-enter the game and apply newly conceived
strategies.
UDL Action & Expression
Students demonstrate understanding by:
- applying
tactics in play,
- coaching
teammates,
- explaining
strategies,
- completing
a reflection.
|
Play with
Purpose Feature |
UDL
Connection |
|
Learning
through games |
Multiple
activities and entry points allow all students to participate. |
|
Tactical
understanding |
Concepts
explained through demonstrations, visuals, discussion, and video. |
|
Student-centred
learning |
Choice and
autonomy are embedded throughout lessons. |
|
Reflection
and inquiry |
Students
reflect and communicate understanding in multiple ways. |
|
Inclusive
participation |
Equipment,
rules, space, and assessment can be modified for learner variability. |
When planning a Play with Purpose lesson, teachers
can use three UDL questions:
1. Engagement: How will all students be motivated to
participate?
Examples:
- choice,
- challenge
levels,
- meaningful
goals,
- cooperative
roles.
2. Representation: How will all students understand the game
problem?
Examples:
- demonstrations,
- visual
supports,
- questioning,
- video.
3. Action & Expression: How can students show what they
have learned?
Examples:
- gameplay,
- coaching,
- discussion,
- self-assessment,
- video
analysis.
These questions help teachers design sport teaching in physical education that
are both purposeful and inclusive.
In the last Learning through Sport blog, I looked at how to use Understanding by Design for sport teaching in physical education. UBD, UDL and PwP used together -
- Understanding
by Design (UbD) provides the curriculum planning framework
(What are the desired learning outcomes and evidence of learning?).
- Universal
Design for Learning (UDL) provides the inclusion framework (How
can all learners access, engage with, and demonstrate learning?).
- Play with Purpose provides the pedagogical approach (How will students learn through meaningful game play and sport experiences?)
- The result is sport teaching that is purposeful, inclusive, inquiry-based, and focused on transferable understanding
The result
is sport teaching that is purposeful, inclusive, inquiry-based, and focused
on transferable understanding
|
Understanding
by Design |
Universal
Design for Learning |
Play with
Purpose |
|
Identifies
desired learning outcomes. |
Removes
barriers to learning. |
Provides
authentic game-based experiences. |
|
Establishes
evidence of understanding. |
Provides
multiple assessment pathways. |
Allows
learning to emerge through game problems. |
|
Focuses on
deep understanding and transfer. |
Focuses on
learner variability and inclusion. |
Focuses on
tactical, cognitive, social, and physical learning through play. |
|
Uses "backward by design". |
Uses flexible
design. |
Uses a spectrum of teaching styles. |
Information Sources
CAST UDL Guidelines: https://udlguidelines.cast.org/
NCHPAD: Universal Design for Learning in Physical Education: https://www.nchpad.org/resources/universal-design-for-learning-in-physical-education/
SPARK PE: Universal Design for Learning in Physical Education: Access and Opportunity: https://sparkpe.org/universal-design-for-learning-in-physical-education-access-and-opportunity/
Thanks for stopping by and reading this post. If you would like to connect with me about a project to do with this blog or any of the other ideas that I have blogged about, you can contact me by the email link available here
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