What Sport Coaches Can Learn from Great Digital Game Designers
Sport coaches and digital game designers may appear to work in
very different worlds. However, both face essentially the same challenge: how
do you motivate people to willingly engage in something difficult, complex, and
requiring long-term learning? In a study we did a few years ago, we looked
at the application of James Paul Gee's video game design principles to youth
soccer/football coaching and discovered there is much coaches can learn from digital
games as learning platforms. While
not every gaming principle transfers into a sport setting, several ideas
emerged can help coaches design effective learning experiences.
We found a strong alignment between game-based coaching and
three key principles of good game design:
- Empowerment
- Problem
Solving
- Understanding
Empower Players Rather Than Direct Them
One of Gee's central ideas is that players should
feel like active participants rather than passive recipients. Great digital games
give players choices, ownership, and the ability to shape their learning
journey through the game. For coaches, this means moving beyond constant
instruction and creating opportunities for athletes to: Make decisions; Choose
challenges; Experiment with different solutions.; Reflect on their performance.
Create Problems Worth Solving
Digital games hook players by presenting a series
of meaningful challenges. Success feels rewarding because players have had to
think, adapt, and persevere to succeed within their zone of proximal
development. For coaches, this means player learning is strongest when they encounter
problems that are: Realistic; Relevant; Progressively challenging; Solvable
with effort. Instead of teaching techniques in isolation,
coaches can design games that naturally require players to use skills
strategically. For example: Rather than practicing passing through repetitive
drills, create a game where maintaining possession or breaking defensive lines
becomes the problem to solve. Players then learn passing as a tactical solution
rather than as a disconnected technical exercise. Replace the session planning question:
"What skill am I teaching today?" with: "What problem am I
designing for players to solve today?"
Aim for "Pleasant Frustration"
One of the most valuable concepts from game design
is what Gee calls pleasant frustration. This occurs when a task is
difficult enough to stretch learners but achievable enough to maintain
confidence and motivation. The task difficulty is within their zone of proximal
development. From a challenge point perspective, this means:
- Tasks that are too easy and become boring.
- Tasks that are too difficult and become discouraging.
Effective learning sits between these two feelings.
In team sports where player
abilities vary considerably, coaches can improve challenge balance through: Modified
rules; Variable scoring systems; Player-selected challenges; Adjusted team
numbers or space.
Simplify Complexity Before Expanding It
Game designers frequently
introduce players to complex systems through simplified tutorial environments.
Gee refers to these as Fish Tanks. We found this concept transferred particularly well
into coaching. Before asking players to manage the complexity of full
competition, coaches can create simplified versions of the game where a
specific tactical problem becomes visible. Examples include: 1v1 situations; 2v1
overloads; Small-sided games; Simplified tactical scenarios.
Teach the Whole Game
Another key finding was the
importance of system thinking. Great games help players understand how
individual actions connect to the larger system. Similarly, effective sport
coaching helps athletes see how technical skills contribute to overall game
performance. This supports the use of
game-based practice where technique, decision-making, and tactical awareness
are developed together rather than separately.
Encourage Safe Risk-Taking
Digital games encourage
experimentation because failure carries limited consequences. Players can make
mistakes, learn, and try again. Gee refers to these environments as Sandboxes.
Coaches should strive for the same environment as players
are more likely to: Try new skills; Explore tactical solutions; Develop
creativity - when mistakes are viewed as learning opportunities and not as
failures.
Perhaps the biggest lesson for coaches is
this:
Great coaches, like great
game designers, are architects of learning experiences.
The goal is not to tell players
everything they need to know. The goal is to design environments where they are
motivated to discover, experiment, adapt, and improve. When practice becomes a
meaningful challenge rather than a set of instructions, learning becomes more
engaging, more memorable, and ultimately more effective. In an era where young players
are growing up immersed in expertly designed digital game experiences, coaches
who think a little more like game designers may be better positioned to capture
attention, sustain motivation, and deepen learning – which will all benefit
long term retention of players.
The study
Price, A., & Pill, S.
(2016). Can Gee's Good (Digital) Game Design Features Inform Game-Based Sport
Coaching? Research Journal of Sport Sciences, 4(8), 257–269.
The Play with
Purpose (PwP) Framework is actually a very natural
fit for many of Gee's good game design ideas because both start from the same
assumption: people learn games best by playing meaningful games. In many
ways, Gee provides a learning theory that helps explain why Play with
Purpose works.
Within Play with Purpose,
empowerment occurs when coaches:
- Design practices around player
decision-making.
- Allow multiple solutions to emerge.
- Use challenges rather than instructions.
- Encourage players to reflect on and discuss
solutions.
- Provide different levels of challenge within
the same game.
Gee's framework can be seen
as providing a theoretical justification for Play with Purpose:
· *Play with Purpose empowers players through choice,
ownership and decision-making.
· * Play with Purpose develops problem solvers through
representative game challenges.
· *Play with Purpose builds understanding by
connecting skills to tactical purpose and game systems.
Thanks for stopping by and reading this post. If you would like to connect with me about a project to do with this blog or any of the other ideas that I have blogged about, you can contact me by the email link available here
Associated Blogs
Game design principles and
sport coaching / teaching click here
Sport coaching and PE Teaching - thinking like a game developer click here
What does it mean for
pedagogy to think like a game developer? click here
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