Concept driven practice session design
Research confirms that decision-making is a primary differentiator between elite and sub-elite athletes. This advantage is characterised by superior speed, accuracy, and anticipation under pressure. This advantage is enabled by higher cognitive functions, such as better inhibitory control, cognitive flexibility, and metacognition, which allow the player to make more quicker and accurate choices in the complex, time-pressured situations of game play.
In a recent
book chapter, we created this diagram as an attempt to make sense of this ‘higher
cognitive functioning’
Three ideas
that inform my ideas of concept driven practice session design are
1.
Realism: Make
the practice representative of the logic of the game. The shift in coaching
from this perspective is a move from "repetition of a movement” to repetition
of game-based decision-making. The take-away Message is that practice should
look and feel like the game if you want the practice to influence the way the
game is played.
2.
Specificity. Which relates to the old saying ‘practice
how you want to play’. I reckon the S.A.I.D. Principle sums up the idea of
specificity - Specific Adaptation to Imposed Demands. The take-away Message is
that Practice Context – Conditions Matter.
3.
Transfer: This is the idea that when there is a
high degree of similarity between the practice task and the game task the
practice is more likely to have an impact on game play ability.
I recommend
Hodges & Lohse (2022) article, ‘An extended challenge-based framework for
practice design in sports coaching’ in the Journal of Sports Sciences as a good
read on optimal conditions for transfer from practice to play.
Concept
driven practice session design
Concepts are
principles of play that allow players to recognise and understand what’s
happening on the pitch and respond together. Some might call them Strategies.
Here I differentiate between Tactics as the individual at action decision-making
of the player in the moment and Strategies as the team collective understanding
of ‘how’ to play.
This diagram by
England Hockey illustrates the concepts for hockey very
nicely.
Image from Hockey
England - Game Understanding
A coach can
then start to think about how they want to layer the learning of the concepts
associated strategies and tactics that are the execution of the first level
concepts within each concept of play as ‘principles of play’ – width, depth, penetration,
density, etc. These can be contextually taught through what coaches of my era
called a
‘Conditioned
game’ where game rules are modified to encourage a game behaviour, and some
now prefer to call essential the same activities a ‘Constrained game’,
one where the game rules are manipulated to constrain the ability of the
players to particular actions. However you want to describe it and whatever
your explanatory theory for what you label it, the coach is in essence a
designer, an ‘architect’ of the play by game design - setting the conditions/constraints
by the playing rules, then, stepping back to observe, and intervening with
questions to encourage player reflection on the game in preference to giving the answer. An
example is provided by the image below –
I make sense of
the idea of concept driven practice session design through the Play with
Purpose pedagogical loop.
In summary, concept driven practice session design is an 'understanding by design' (Wiggins et al., 2005) approach to practice session planning. That is, start with the concept that you want players to learn, and then design 'back' from this a game that focusses and shapes player learning of that concept.
Thanks for stopping by and reading this post. If you would like to connect with me about a project to do with this blog or any of the other ideas that I have blogged about, you can contact me by the email link available here
References
Hodges, N. J.,
& Lohse, K. R. (2022). An extended challenge-based framework for practice
design in sports coaching. Journal of Sports Sciences, 40(7), 754–768
Pill, S., & Williams, J. (2023) Play with purpose: teaching games and sport for understanding as explicit teaching. In Teaching Games and Sport for Understanding (75-84). Taylor & Francis.
Wiggins, Grant P., and Jay McTighe. 2005. Understanding by Design. 2nd ed. Upper Saddle River, NJ: Pearson.


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